![]() Rewards also come via exploration, as the painterly visuals entice you to poke around to see what else the foggy world contains and what awaits you there. ![]() But that's what makes playing and fighting through this game so appealing, because you feel like you've earned your progress with each monster beaten. Even with the extra help, you're not guaranteed that you'll survive some battles. The Switch version works better by including simultaneous local two player adventuring, and you'll need the help at times, because this game is very difficult. This makes the game both frustrating and rewarding, although it's definitely supposed to be both. You're ultimately staring down learning the block and parry systems, studying the sizable character-skill trees, and experimenting with what works best for you over multiple hours. ![]() That, honestly, is intended as the appeal of this game, which is a tribute to titles such as Castlevania and Dark Souls, with gameplay shown as a side-scrolling defense-focused action and strategy game. This game is a very acquired taste - you'll need to be undeterred or frustrated by failure or dying, as no progress here is easily won. ![]()
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